Apple IIgs Infocom-type Games: Guide for Set 3 This third "Infocom-type Games" collection contains more than 60 new offerings in Infocom Z-Machine format. All of the games can be played on an Apple IIgs using an Infocom interpreter program. The games were created by many different authors. Quite a few were entries in the annual Interactive Fiction Competitions of 1999 and 2000. Nearly all are Text adventures. Two Apple IIgs interpreters which can run the games in this set are Lost2.sys16 and FrotzGS: Lost2.sys16 is from the Big Red Computer Club (1993). It is the "Advanced Interpreter" originally included in Activision's IIgs version of The Lost Treasures of Infocom. It can run z3 and most z5 games. Lost2' is a bit faster than FrotzGS (and it seems to be the only interpreter which runs Beyond Zork correctly). Ftotz was developed by Stefan Jokisch. FrotzGS is the IIgs version of Frotz developed by Evan Day (1996-1997). It can run most z1-z5 and z7-z8 games. There is limited support for z6 (graphics) games. It will show font features (e.g. bold, italic, colors) which Lost2' ignores and, in general, can run more of the newer releases. Games which should be played using only FrotzGS are marked with an asterisk (*) in the listing. In order to produce this Apple IIgs collection, the games (nearly all . z5 files or .z5 in .zip form) were downloaded to PC from gmd.de, the Interactive Fiction site. They were unzipped as necessary via WinZIP and transferred to the IIgs via NULL-modem. On the GS, the file Type and Auxtype for each file was changed to $F5 and $8005 respectively. ( For a z8 file, the auxtype is set to $8008.) The BRCC interpreter, Lost2.sys16, was started and each game was tried. Most of the games seemed to work fine. Those few games which did not work under Lost2' were tried out under FrotzGS and any that did not run correctly were discarded. Practically all worked fine and are marked with an asterisk (*) in the listing to indicate that they should be played using FrotzGS. To help identify these games in a listing on the IIgs, the names include lower case. For example, Reverzi.z5 should be played using FrotzGS; whereas, RTDOOM.z5 may be played using Lost2' or FrotzGS. Each game file was converted to .shk form. This preserves file Type and Auxtype information during transfers to/from non-Apple II systems. A few games include one or more Notes, Hints, or Walkthrough Text files you can read. These are usually included in the .shk file for reading on the IIgs when the .shk file is unshrinked. After being transferred back to the PC, each file was placed in its own .zip file. This allows download of the files from http sites without worry about corruption. In a few cases, .pdf or other documentation for a game which is difficult to access on a IIgs is available. These files will usually be included in the game's .zip file. To play the games, download the files you want and unzip them (e.g. via WinZIP). If you do not have the Lost2' or FrotzGS interpreters, download them from this folder: http://apple2.org.za/gswv/a2zine/Games/Infocom_Interps/ . Interpreters Lost2.sys16 included in file Lost1and2.zip FrotzGS in file FrotzGS.zip To have game info in Teach form for reading on your IIgs, download and unzip ... A2_Set3Guide.zip . Transfer the .shk files to your IIgs. On your GS, unShrink the files via GS-ShrinkIt ("GSHK"). Then, just start Lost2.sys16 or FrotzGS and select a game! Notes o- The games vary somewhat in terms of format. Most of the Text adventures work alike, although they do not all understand standard abbreviations like "I" for "INVENTORY", "S" for "GO SOUTH", etc.. Games which employ a non-obvious format will often include directions and/or show prompts in a white area at the top of the display. o- Delays- It is normal for a few games to show a blank screen for several seconds, especially at some point during startup. (On a IIgs with no acceleration, the wait may be 20-30 seconds.) o- Quitting- In some cases, entering "Quit" (or selecting "Quit" from the Lost2' menu) will not work because the game is not in English and is looking for "Fin", etc.. Most such games will accept "Q" as a quit request. In other cases, such as non-adventure games like Ztrek, the game may expect a particular key which will often be listed in a Commands menu. In a few cases, trying to use the Lost2' "Quit" or "Switch Game" feature may hang the game and it may be necessary to reboot the computer. As mentioned earlier, the games come from the Interactive Fiction archive at ftp://ftp.gmd.de/if-archive/games/ . So does most of the game info. A few notes have been tacked on based upon IIgs tryouts. Thanks to Dean Cyberon, the Big Red Computer Club, Activision, the game authors, Z-machine translators, interpreter programmers, and archive sites for making this collection possible.. Have fun! Jeff Hurlburt, June 2001 rubywand@swbell.net Games A905 (z5) 9:05 by Adam Cadre Version 1.01 (10 February 2000) Serial number 9502. You've screwed up on the job before, but never like this. You've overslept in a major way, and you're in for a world of trouble if you don't act fast. 9:05 was written over the course of four days in room 315 of the Victoria Hotel in Melbourne, Australia. It's a fairly standard text adventure, the one exception being that the verb USE has been implemented. Enjoy! Adverbum (z5) Ad Verbum by Nick Montfort. Release 3 / Serial number 001123 Annoy (z5) Annoyotron, The Most Annoying Game of All Time, by Ben Parrish Release 1 / Serial number 990127 AtWork (z5) Danger! Adventurer At Work! originally written by Simon Avery using The Quill. Ported to Inform by Duncan Cross. Release 1 / Serial number 000705 AventCCf (z5) Aventure, a French translation of the original 350 point version of Adventure (aka Colossal Cave). Translated by Jean-Luc Pontico, based on Graham Nelson's Inform port of Adventure. Release 0 / Serial number 000531 Biscuit (z5) Biscuit, An Interactive Funeral by Petar Kanuritch. Release 1 / Serial number 010310 Blair (z5) Tales From The College Presents A Breath Of Fresh Blair, an Interactive In-Joke by Jesse Burneko. Release 2 / Serial number 971119. War refugees have it bad; but, not when compared with college-dorm residents. How can you get the laundry done? Breakin (z5) Break-In, an Interactive Burglary, by Jon Ingold. Release 9 / Serial number 000926 Chico (z5) Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 Chix (z5) Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. Cove (z5) The Cove, an Interactive Seascape, by Kathleen M. Fischer Release 3 / Serial number 000525. The original release won Best of Landscape, Interactive Fiction Art Show 2000 Crobe (z5) Crobe, an adventure game by Jonathan R. Partington (Cambridge University, 1986). Translated to Inform by Graham Nelson and Adam Atkinson. Version 1.990823 / Phoenix v1.0 CtDoom (z5) Countdown to Doom, first Doom scenario by Peter D. Killworth Release 1 / Serial number 000920. You crash your one-man ship on the dread 'treasure planet' Doomawaranga ("Doom"). Will you be first to recover an artifact of the Ancients? Can you repair your ship before the corrosive atmosphere makes liftoff impossible? Deephome (z5) Deephome, a Telleen Adventure, The Return: Part 1, written by Joshua Wise. Release 1 / Serial number 991210 Degen (z5) Degeneracy, by Leonard Richardson. Version 0.50 / Serial number 010330 DetectNu (z5)* Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. Release 1 / Serial number 000715 Djinni (z5) The Djinni Chronicles "Undercurrents of Manipulation" written by J.D. Berry. Release 2 / Serial number 001117 Dumont (z5)* Dr. Dumont's Wild P.A.R.T.I., Revision 4.11, Inform Version 1.1 Text, script and design by Muffy and Michael Berlyn; Inform translation by Mark J. Musante and Michael Berlyn, hints by Gunther Schmidl. Release 1 / Serial number 990223 Failing physics--again--would be traumatic enough. But now, you're trapped inside a Particle Accelerator and Reality Translation Integrator, the product of mad genius meeting mixed metaphors. Dr. Gregory Dumont has sucked you into his P.A.R.T.I., but it's no picnic in there. Fable (z5) A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. Release 3 / Serial number 000715 FailSafe (z5) FailSafe, a science-fiction story by Jon Ingold. Fotopia (z5) Fotopia, a Spanish translation of Adam Cadre's game Photopia, translated by "Zak McKraken". Version 1.23.1E Fracture (z5) Fractured Metamorphoses (Example Version), by Emily Short. Release 1 / Serial number 010306 A modified and clipped version of Metamorphoses, intended for those interested in understanding the game's inner workings. Fyleet (z5) Fyleet, an adventure game by Jonathan R. Partington (Cambridge University, 1985). Translated to Inform by Graham Nelson and Adam Atkinson. Version 1.990823 / Phoenix v1.0 GerbilRt (z5) Gerbil Riot, originally written by Simon Avery and ported from The Quill to Inform by Duncan Cross. Release 2 / Serial number 000513 Golf (z5)* Textfire Golf by "J.T. Adams" Version 1.01 / released 15 January 2001 Guess (z5) Guess The Verb! An Effective Enumeration, written by Leonard Richardson. Release 4 / Serial number 001210 GueStrt (z5) Life on Gue Street, a parody of the 1999 competition game "Life on Beal Street", written by Chris Charla. HuntDark (z5) Hunter, in Darkness. A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin). Release 4 / Serial number 991119 IOesp (z5) I-0: Jailbait on Interstate Zero, by Adam Cadre, translated into Spanish by Miguel Villaverde. Release 4 (v1.21) / Serial number 000630 Contains some adult content. LDoDoom (z5) Last Days of Doom, third Doom scenario by Peter D. Killworth; Release 1 / Serial number 000801. Reports of instability rocking the planet Doomawaranga ("Doom") and its solar system coincide with detection (somewhere near an abandoned city) of a third artifact! Accompanied by a small crew and your trusty robot dog, you begin your third expedition to Doom. Mary (z5) Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. Mask (z5) Masquerade, written by Kathleen M. Fischer. Release 4 / Serial number 010122 Metamorp (z5) Metamorphoses, by Emily Short. Release 3 / Serial number 001206 Mst3k1 (z5) Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", Silver Screen Edition, by Christopher E. Forman. Release 101 / Serial number 960831 A rewrite of Matt Barringer's incredibly bad game "Detective", this game was ported to Inform and subjected to treatment with Mystery Science Theater 3000 sarcasm. This version is the Silver Screen edition which includes some highly amusing stuff about the game. Mst3k2 (z5)* A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. Release 5 / Serial number 000715 A character assassination of an apparently not-very-good AGT game in the style of Mystery Science Theatre 3000. MyAngel (z5) My Angel, by Joh Ingold. You awaken in the top of a hay barn. "She" is calling you, and she's in a hurry! Nearby is your satchel and you are wearing an amulet-- a strange ceramic disk with a shard of crystal which you know to be a family heirloom and which you've never removed. Njag2 (z5) Not Just A Game, by John Menichelli Release 2 / Serial number 000319 Oad (z5) Only After Dark, by Gunther Schmidl. Release 2 / Serial number 000913 Peacock (z5) Not Made With Hands, an Interactive Demonstration, written by Emily Short. Release 1 / Serial number 000208 PunkPnts (z5) Punk Points, a Video Game in Three Acts by Jim Munroe. Release 2 / Serial number 010108 Rameses (z5) Rameses, a Tale of Heroes, by Stephen Bond. Release 2 / Serial number 001128 Relief (z5) The Hunt For Relief, a toilettic experience, by Christian Gaertner. Release 1 / Serial number 000820 Reverb (z5) Reverberations, a Hectic Voltairian Adventure, by Russell Glasser. Release 1 / Serial number 990110 Reverzi (z5)* Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli RtDoom (z5) Return to Doom, second Doom scenario by Peter D. Killworth Release 1 / Serial number 000831. A distress call and, maybe, the lure of treasure leads you to brave, once again, the perils of the planet Doomawaranga ("Doom"). Samhain (z5) Samhain: Pick Up The Pumpkin and KILL, a brief Halloween-themed game, by Ed Mueller. Release 1 / Serial number 001021 Not suitable for children. Sangraal (z5) Sangraal, an adventure game by Jonathan R. Partington (Cambridge University, 1987) Translated to Inform by Graham Nelson and Adam Atkinson. Version 1.990823 / Phoenix v1.0 School (z5)* Inform School, a tutorial game about Inform written in Inform, by William J. Shlaer. Release 1 / Serial number 991217 Schooldy (z5) Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 Shade (z5) Shade, a brief story by "Ampe R. Sand" (aka Andrew Plotkin). Release 3 / Serial number 001127 Shrapnel (z5)* Shrapnel, by Adam Cadre. Version 1.01 (12 February 2000) / Serial number 9504 StarRidr (z5)* Star Rider, Das interaktive Unterfangen eines blinden Passagiers, by Maximilian Kalus. Release 1 / Serial number 001008. A German Text adventure set in a space ship. You are a stow-away realizing there is something wrong with the ship. Sycamora (z5) Sycamora Tree, How your game should look for submission, written by David Dyte. Release 2 / Serial number 980107 Tokyo2 (z5)* Downtown Tokyo Present Day, by Digby McWiggle. Release 2 / Serial number 000615. In this game you actually play two people - one is the real you, sitting in the dark in a movie theatre, and the other is the hero of the film that you are watching. Vgame (z8)* Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 Visitor (z5) The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 WadeWar3 (z5) The WadeWars Book III: Askin, by Jim Fisher - despite its title the first release in the Wade Wars series Release 104 / Serial number 001008 Rating: beginner to intermediate. Wcastle (z5)* Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. Become a Human, Hobbit, Elf, or Dwarf and seek Zot's fabulous Orb of Power in the wizard's castle. (An Eamon-style adventure.) Wichtel (z5) Wichtel, Eine gestutzte Koboldgeschichte a German text adventure by Maximilian Kalus Release 1 / Serial number 001223 You're a brownie, caught by humans and trying to escape. Wossname (z5) Spodgeville Murphy and The Jewelled Eye of Wossname, written by David Fillmore. Release 10 / Serial number 000225 Wumpus (z5) Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to the KIM 6502 development system by Stan Ockers and to Inform by Magnus Olsson. Release 1 / Serial number 991216. 'Wumpus with a choice of several mazes. Yagwad (z5) YAGWAD: Yes, Another Game With A Dragon! written by Digby McWiggle. Release 2 / Serial number 001121 Zcamel (z5)* Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. Using a few simple commands you must guide your camel 200 miles across the Gobi Desert while avoiding capture by pursuing knock-kneed pygmies. Zenon (z5) Escape from the Starship Zenon, by Andrew Gawthorpe. Release 2 / Serial number 100122 Ztrek (z5) Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom C port of a BASIC version.