GS WorldView: August 2000 DOCUMENTATION FOR DESTINATION: MARS! BY: THE DOC - 2004 THIS FILE CONTAINS ALL INFORMATION NECCESSARY, TO USE THE PROGRAM TO ITS FULL ABILITY. ALL DATA IN THIS FILE WAS COPIED DIRECTLY FROM THE OFFICIAL (57-PAGE) MANUAL & QUICK REF TASK CARD, SUPPLIED WITH THE ORIGINAL GAME. THE FULL SET OF DOCS FOR DESTINATION MARS ARE ON A TEXT FILE NAMED, "USER.MANUAL", WHICH CAN BE FOUND ON THE DOCS DISK. CONTENTS Introduction Installing the Program Playing Destination: Mars! Task Card Review & Notes Downloads --------------------------------------- INTRODUCTION EXTRACTED AS TEXT FILE BY: THE DOC - 2004 Space exploration is now in the hands of private companies. Young cadets, like yourself, are cutting their teeth on Low Orbit missions. You've joined the NSA in their race against the other space agencies for domination of space trade. You must start with Low Earth Orbit missions. These include EVAs, remote manipulations, emergencies, and many other challenging tasks. With 60% performance or better, you move up the ranks from Specialist to Pilot and Commander. After three successful Low Orbit flights, you will begin flying to the Space Station. Space Station missions involve a shuttleflight, docking maneuvers, cargo deliveries, and important scientific experiments. Three successful Space Station missions will earn you a spot on the first Mars flight. The Mars flight begins with a Shuttle flight to the Space Station. The Mars flight brings a new sequence of Launch tasks, experiments, and emergencies, and, finally, Mars orbit entry, docking, and descent to the Martian surface. On your first trip, you perform field experiments and try to survive emergencies. On later Mars trips, you assemble your own vehicle and add a variety of challenging Mars Base tasks. Your final Mars flight will be as Director of the Mars Base. You will need to compete with one of the space agencies for ultimate control of Mars. Your Destination: MARS! Task Card and manual are vital to your success. Keep them close at hand. --------------------------------------- INSTALLING THE PROGRAM BY: THE DOC - 2004 WITH THE ORIGINAL GAME DISKETTES OR COPIES, YOU CAN USE THE 5.25" DISKS (ALL TEN SIDES) IN EITHER ONE OR TWO 5.25" DRIVES. THIS SECTION COVERS ALTERNATIVE INSTALLATIONS A. ON HARD DRIVE B. ON A SINGLE 3.5" 1.44 MEG HIGH DENSITY DISK DRIVE C. ON TWO 3.5" 800K DISKS A. ON HARD DRIVE INSTRUCTIONS OBTAINED FROM THE COMPU-TEACH TECH 800 NUMBER (1-800-44-TEACH) FIRST: CREATE A SUB-DIRECTORY (FOLDER) USING THE NAME, DEST.MARS NEXT: COPY THE FILE, DM.SYSTEM INTO THE FOLDER, DEST.MARS THEN: CREATE A SUB-DIRECTORY IN THE DEST. MARS FOLDER, NAMED DM.DATA COPY ALL FILES, FROM ALL TEN SIDES OF THE 5 DISKS SET, EXCEPT PRODOS & DM.SYSTEM, INTO THE DM.DATA SUB-DIRECTORY. YOU WILL HAVE SOME DUPLICATE FILES ON THE 10 SIDES OF THE FIVE DISKS SET, THAT ARE ON YOUR 5.25" DISK. YOU WILL BE PROMPTED WHEN YOU HAVE THE SAME FILE IN THE DM.DATA SUB-DIRECTORY, THAT YOU ARE COPYING FROM YOUR 5.25" DISK. DON'T TRY TO COPY DUPLICATE FILES WITH THE SAME NAME. YOU CAN'T DO THAT. TELL THE COPY PROGRAM DON'T COPY THE DUPLICATE FILE NAME, THEN COPY ALL FILES ON ALL 10 SIDES OF THE 5 DISKS SET TO THE SUB-DIRECTORY NAMED DM.DATA. THAT'S ALL THERE IS TO INSTALLING THE PROGRAM ON YOUR APPLE HARD DRIVE. B. ON A SINGLE 3.5" 1.44 MEG HIGH DENSITY DISK DRIVE IF YOU HAVE THE NEWER 3.5" 1.44 MEG HIGH DENSITY DISK DRIVE, YOU CAN FORMAT ONE 3.5" DISK @ 1.44 MEGS, THEN YOU CAN HAVE THE PROGRAM ON THAT SINGLE DISK. HERE IS THE METHOD: FORMAT THE HIGH DENSITY 1.44 MEG 3.5" DISK AND NAME IT, HD1 MAKE A FOLDER NAMED DEST.MARS & WITHIN THAT FOLDER MAKE ANOTHER SUB-DIRECTORY NAMED DM.DATA NEXT COPY PRODOS VERSION 1.9, ONTO THE MAIN DIRECTORY OF THAT DISK THEN COPY THE DM.SYSTEM FILE INTO THE DEST.MARS FOLDER THEN COPY ALL THE OTHER FILES INTO THE DM. DATA SUB-DIRECTORY WHAT YOU ARE DOING IS FOOLING THE PROGRAM INTO BELEIVING IT IS BEING INSTALLED ON A HARD DRIVE THAT IS 1.44 MEGS IN SIZE. YOU SHOULD GO INTO THE PRODOS SELECT MODE WHEN THE DISK BOOTS, THEN OPEN THE DEST.MARS FOLDER AND SELECT THE DM.SYSTEM TO LAUNCH IT. THAT SHOULD TAKE YOU DIRECTLY INTO THE PROGRAM. C. ON TWO 3.5" 800K DISKS FORMAT (2) 3.5" (800K) DISK. NAME THEM DM.1 AND DM.2 CREATE SUB-DIRECTORY NAMED: DM.DATA, ON EACH DISK COPY PRODOS VERSION 1.9 ON MAIN DIRECTORY OF DISK-DM.1 COPY DM.SYSTEM ON MAIN DIRECTORY OF DISK-DM.1 COPY ALL FILES, EXCEPT PRODOS & DM.SYSTEM FROM DISKS; 1A, 1B, 4A AND 5A INTO SUB-DIRECTORY " DM.DATA" ON DM.1 DISK. THEN COPY ALL FILES FROM DISKS; 2A, 2B, 3A, 3B, 4B AND 5B, TO THE SUB-DIRECTORY, "DM.DATA", ON THE DISK, DM.2. THAT WILL GIVE YOU A WORKING BOOTABLE, 3.5" (800K), (2) DISK VERSION OF THE GAME. PLEASE NOTE: AS YOU PROGRESS IN RANK, THE PROGRAM WILL ATTEMPT TO ACCESS FILES THAT ARE ON THE DISK DM.2. IT MAY BE ADVISABLE, IF THE PROGRAM GIVES A MESSAGE THAT IT COULD NOT ACCESS FILE NEEDED, TO PLACE DISK, DM.2 IN DRIVE 1 AND SWAPING OF BOTH DISK; DM.1 AND DM.2 MAY BE NECCESSARY, DEPENDING ON YOUR RANK AND THE PROGRESSION OF THE LEVEL OF SKILL YOU HAVE OBTAINED. ALWAYS LEAVE BOTH DISK WITH THE WRITE PROTECTION NOTCH OFF ( MAKE SURE THE SQUARE NOTCH HOLE ON THE TOP RIGHT OF YOUR 3.5" (800K) DISKS ARE BLACK AND YOU CAN NOT SEE THROUGH IT). THE PROGRAM MUST UPDATE FILES SUCH AS THE DM.HALL.OF.FAME FILE THAT THE PROGRAM CREATES, TO KEEP TRACT OF YOUR PROGRESS, RANK AND TIME SPENT ON MISSION FLIGHTS. USING THE APPLE 3.5" DRIVE YOU CAN USE 2 DRIVES FOR THE TWO DISK, IF YOU HAVE TWO DRIVES. ON THE CLONE 3.5" DRIVES, SUCH AS AMR AND THE UNIDISK DRIVES, DISK SWAPPING OF THE TWO DISK MAY BE REQUIRED. IF THIS IS THE CASE AND YOU GET A MESSAGE, FILE NOT FOUND, ERROR OR TROUBLE ACCESSION FILE, TAKE OUT THE DISK IN DRIVE 1 AND REPLACE WITH THE OTHER 3.5" DISK, REPEATING THIS PROCEEDURE UNTIL ALL FILES REQUIRED ARE LOADED AND THE GAME PROCEEDS, WITHOUT ANY MORE PROMPTING OR ON SCREEN MESSAGES SUCH AS INDICATED ABOVE. THAT COVERS THE PROCEEDURE TO MAKE A 3.5" VERSION OF DESTINATION: MARS!. --------------------------------------- PLAYING DESTINATION: MARS! BY: THE DOC - 2004 THE FOLLOWING CONTENTS ARE, WORD FOR WORD EXTRACTS, AS COPIED FROM THE ORIGINAL USERS MANUAL. PROGRAM OVERVIEW QUALIFYING FOR A MARS MISSION IS NOT EASY. YOU NEED SKILL, KNOWLEDGE, QUICK REFLEXES, AND GOOD JUDGEMENT. YOU MUST WORK YOUR WAY UP THROUGH THE RANKS FROM MISSION SPECIALIST TO COMMANDER IN A SERIES OF LOW EARTH ORBIT SHUTTLE FLIGHTS, SPACE STATION, AND MARS MISSIONS. YOU MUST HANDLE FAST-ACTION SHUTTLE LAUNCH, ORBIT, REENTRY, AND DOCKING TASK, AS WELL AS A BEWILDERING VARIETY OF EMERGENCY SITUATIONS THAT CALL FOR SOUND INFORMATION AND GOOD JUDGEMENT. YOU MUST LEARN TO DEPLOY, RETRIEVE, AND INSPECT LOW ORBIT PAYLOADS AND TO UNLOAD CARGO AT THE SPACE STATION. YOU MUST LEARN TO GUIDE OTHER ASTRONAUTS IN EXTRA-VEHICULAR ACTIVITIES (EVAs) OR " SPACE WALKS " TO REPAIR SATELLITES AND YOUR OWN SPACECRAFT, TO TEST EQUIPMENT, AND EVEN TO RESCUE STRANDED CREW MEMBERS. YOU MUST APPLY YOUR SCIENTIFIC KNOWLEDGE AND GOOD JUDGEMENT IN IMPORTANT SCIENTIFIC EXPERIMENTS. AND IF AT ANY POINT YOUR PERFORMANCE FALLS TO BELOW 60 PERCENT, YOUR MISSION ABORTS, YOU RETURN IMMEDIATELY TO EARTH, AND YOU LOSE AN OPPORTUNITY TO MOVE UP IN RANK. WHEN YOU WALK INTO THE MARS VEHICLE FLIGHT DECK AND SIT DOWN AT YOUR CONTROL PANEL, IF THE MISSION ISN'T SCRUBBED, YOU LAUNCH--THE FIRST HUMAN MISSION TO MARS! MARS LAUNCH TASK AND EMERGENCIES ARE A WHOLE NEW CHALLENGE. ON YOUR LONG FLIGHT THROUGH DARKNESS, SCIENCE EXPERIMENTS HELP TRAIN YOU FOR THE MISSION AHEAD. AS YOU FINALLY APPROACH MARS, WHERE YOU MUST GUIDE THE TRANSPORTATION VEHICLE AS IT ENTERS ORBIT AND RENDEZVOUS WITH THE EXCURSION VEHICLE AND DRIFT DOWN TO THE MARS SURFACE, SEARCHING FOR A LEVEL LANDING SPOT. TOUCHDOWN! FINALLY, THE HATCH OPENS. YOU GAZE IN SHOCK AT THE RUSTY RED LANDSCAPE, THE SALMON PINK SKIES OF MARS. IF IT'S YOUR FIRST FLIGHT--THE FIRST HUMAN FLIGHTS TO MARS--YOU EXPLORE A BIT AND RECORD YOUR FIRST IMPRESSIONS BEFORE HEADING OFF IN THE MARS ROVER FOR A SERIES OF EXCITING FIELD EXPERIMENTS. IF IT'S A LATER FLIGHT TO MARS, YOU ALSO WILL WORK AT A VARIETY OF MARS BASE SITES. EMERGENCIES ARE A CONSTANT HAZARD. ALL OF YOUR MAJOR SYSTEMS--COMMUNICATIONS, LIFE SUPPORT, THERMAL CONTROL, AND POWER--ARE FRAGILE IN THIS NEW AND HOSTILE ENVIRONMENT. YOU'RE 300 DAYS AWAY FROM EARTH, SURROUND BY A CARBON DIOXIDE ATMOSPHERE, TEMPERATURES RANDING TO -200 DEGREES F., AND AIR PRESSURE THAT CAN MAKE YOUR BLOOD BOIL. DUST STORMS, LETHAL RADIATION, METEORITES, AND VOLCANIC ERUPTIONS CAN BRING YOUR MISSION TO A VIOLENT END. THE DEMANDS OF SPACE TRAVEL TAKE A FREIGHTFUL TOLL ON THE CREW. IF YOU MAKE IT BACK, YOU'LL HAVE A LOT TO TALK ABOUT. WITH GRAPHICS AND SCIENTIFIC DATA PRODUCED FROM EXTENSIVE NASA RESEARCH MATERIAL, DESTINATION: MARS! PROVIDES AN ACCURATE RECREATION OF THE ACTUAL SHUTTLE AND PLANET ENVIRONMENT. OPENING SCREENS SIGN-IN AFTER THE PROGRAM BEGINS, YOU APPROACH THE GATE OF THE SPACE CENTER. MISSION CONTROL ASK YOU TO SIGN IN. USE THE KEYBOARD TO ENTER YOUR FIRST NAME, THEN YOUR LAST NAME, EACH FOLLOWED NY ENTER/RETURN. ONCE YOU'VE SIGNED IN, THE PROGRAM WELCOMES YOU TO THE SPACE CENTER, GIVES YOU YOUR RANK, BASED ON EXPERIENCE ( MISSION SPECIALIST, PILOT, CAPTAIN, OR COMMANDER), AND TELLS YOU TO REPORT TO MISSION CENTER. BEGINNING A MISSION NEXT, YOU ENTER MISSION CENTER BUILDING. THE HALL OF FAME DISPLAYS LIST ALL ASTRONAUTS WHO HAVE COMPLETED A SUCCESSFUL MISSION TO MARS. THE MISSION BOARD DISPLAYS A DESCRIPTION OF YOUR MISSION, INCLUDING THE NUMBER OF EXPERIMENTS YOU WILL BE PERFORMING. BEFORE YOU BEGIN A MISSION, MAKE SURE YOU HAVE A PRINT-OUT OF YOUR TASK CARD HANDY. BEGINNING ALL MISSIONS SHUTTLE PRELAUNCH CHECKOUT YOU LEAVE MISSION CENTER FOR THE ORBITER LAUNCH PAD, CHATTING WITH OTHER CREW MEMBERS. YOU ENTER THE ORBITER FLIGHT DECK AND SIT DOWN AT YOUR CONTROL PANEL. SHUTTLE LAUNCH SHUTTLE LAUNCH BEGINS WITH A DRAMATIC LIFTOFF AMID BILLOWING SMOKE. IN THE FLIGHT DECK, YOU ARE BUSY WITH LAUNCH TASK AND LAUNCH EMERGENCIES. USE YOUR SHUTTLE LAUNCH TASK MISSION CARD TO AID IN COMPLETING YOUR ASSIGNED TASKS. SHUTTLE LAUNCH TASKS DURING LAUNCH TASKS, AT THE TOP LEFT OF YOUR CONTROL PANEL, THE PROGRAM DISPLAYS THE NAME OF THE FIRST MAJOR STAGE OF THE SHUTTLE LAUNCH SEQUENCE--ASCENT PHASE--FOLLOWED BY DAY 1 AND MISSION TIME IN HOURS, MINUTES, AND SECONDS. ASCENT PHASE LAUNCH TASK DISPLAY ON YOUR CUE CARD, ONE AT A TIME. (IMPORTANT: FOLLOW THE LIST OF TASK ON THE TASK CARD SO THAT YOU MAY QUICKLY ENTER THE CORRECT PROGRAM NUMBERS.) THE TASK CARDS ARE IN THIS TEXT FILE AND ALSO IN A SEPERATE TEXT FILE, FOR YOU TO PRINT OUT AND HAVE HANDY FOR QUICK REFERENCE. THE TASK CARD TEXT FILE IS NAMED, " TASK CARDS ". MANY LAUNCH TASKS DISPLAY AUTOMATICALLY. BUT BE READY. SOMETIMES THE PROGRAM STOPS FOR A SPECIFIC TASK. WHEN THIS HAPPENS, A HORIZONTAL TIMER DISPLAYS AND THE PROGRAM GIVES YOU THIS PROMPT: "ENTER THE PROGRAM NUMBER". LOOK FOR THE FOUR DIGIT PROGRAM NUMBER FOR THAT TASK ON YOUR TASK CARD. ENTER IT, THEN PRESS ENTER/RETURN. (PLEASE NOTE: USE THE RETURN KEY ON ALL APPLE II SERIES COMPUTERS. THE ENTER KEY ON THE APPLE IIGS NUMERIC KEYPAD, SERVES THE SAME FUNCTION AS THE RETURN KEY & YOU CAN USE IT, IF YOU WISH.) YOU MUST ENTER THE CORRECT NUMBER BEFORE THE LAST BLOCK IN THE HORIZONTAL TIMER DISAPPEARS. SHUTTLE LAUNCH PROGRESSES THROUGH FIVE MAJOR STAGES--ASCENT PHASE, SRB (SOLID ROCKET BOOSTER) SEPERATION, MECO (MAIN ENGINE CUTOFF), ET (EXTERNAL TANK) SEPARATION, AND ORBIT INSERTION--EACH WITH ITS SPECIFIC TASK. SHUTTLE LAUNCH EMERGENCIES IF AN EMERGENCY OCCURS DURING LAUNCH, YOUR CONTROL PANEL DISPLAYS "CAUTION/WARNING " AND THE EMERGENCY ALARM BEGINS TO SOUND. YOURE TOLD WHAT TYPE OF EMERGENCY YOU HAVE. ON SCREEN, YOU'RE ALSO GIVEN "EARTH", "CREW", AND "DATABASE" OPTIONS AND THREE POSSIBLE WAYS TO END THE EMERGENCY. USE YOUR EARTH AND CREW OPTIONS TO GET MORE INFORMATION ON THE EMERGENCY. IF YOU DO NOT KNOW THE PROPER COURSE OF ACTION FOR THIS EMERGENCY, CHOOSE DATABASE TO ACCESS THE COMPUTER'S DATA FILES. WHEN YOU HAVE REVIEWED THE DATA, YOU MUST DECIDE ON THE BEST COURSE OF ACTION. USE THE MOUSE OR ARROW KEYS OR SPACE AND ENTER/RETURN. THE PROGRAM WILL TELL YOU WHETHER OR NOT YOU HAVE SELECTED THE RIGHT COURSE OF ACTION. AFTER SHUTTLE LAUNCH IS COMPLETED, LOW ORBIT (LO) MISSIONS ENTER LOW EARTH ORBIT AND SPACE STATION (SS) AND MARS MISSIONS CONTINUE THEIR FLIGHT TO THE SPACE STATION. (ALL MARS VEHICLES ARE LAUNCHED FROM THE SPACE STATION, TO CUT DOWN ON FUEL REQUIREMENTS.) LOW ORBIT MISSIONS ONCE PAST LAUNCH TASK AND EMERGENCIES, LOW ORBIT MISSIONS BEGIN WITH MISSION CONTROL'S ANNOUNCEMENT "YOUR IN ORBIT!" GLANCING AT EARTH OUT OF YOUR WINDOW, YOU PROCEED TO A LOW-ORBIT EXPERIMENT, A SPECIAL MISSION, AND WHATEVER EMERGENCIES MAY OCCUR. LOW ORBIT EXPERIMENTS EXPERIMENTS PLAY A CRUCIAL ROLE IN YOUR ADVANCEMENT TO HIGHER LEVELS OF COMMAND. YOU WILL PERFORM MANY OF THESE EXPERIMENTS AS YOU PROGRESS THROUGH THE SPACE PROGRAM. WHEN IT IS TIME FOR AN EXPERIMENT, MAKE SURE YOUR USERS GUIDE (MANUAL) - (THIS FILE), IS AT HAND. IT CONTAINS IMPORTANT INFORMATION WHICH WILL ALLOW YOU TO SUCCESSFULLY COMPLETE EACH EXPERIMENT. AS AN EXPERIMENT IS DISPLAYED ON YOUR MONITOR, IT WILL INDICATE THE APPROPRIATE SECTION OF THE USER'S GUIDE FOR REFERENCE. (YOU MAY ALSO WANT TO HAVE A CALCULATOR HANDY FOR SOME OF THE PHYSICS EXPERIMENTS). READ THROUGH THE EXPERIMENT CAREFULLY, USING EITHER THE LEFT & RIGHT ARROW KEYS OR HE MOUSE , TO MOVE THROUGH THE INFORMATION. AT THE END OF THE INFORMATION IS A QUESTION WHICH YOU MUST ANSWER CORRECTLY IN ORDER TO SUCCESSFULLY COMPLETE THE EXPERIMENT. MAKE SURE YOU UNDERSTAND THE PROBLEM FULLY BEFORE SELECTING AN ANSWER. LOW ORBIT SPECIAL MISSIONS--REMOTE MANIPULATIONS AND EVAs (EXTRA-VEHICULAR ACTIVITIES REMOTE MANIPILATIONS YOUR ORBIT MISSION INCLUDES A REMOTE MANIPULATION, SO YOU'LL BE DEPLOYING A SATELLITE, A SPECIAL LAB, A SPACE OBSERVATORY, A TEST VEHICLE OR ANOTHER PAYLOAD. YOU ALSO COULD BE RETREIVING OR REPAIRING A SATELLITE OR OTHER ORBITING SPACE HARDWARE. OR YOU MIGHT BE INSPECTING THE SHUTTLE OR THE PAYLOAD. TO ACCOMPLISH YOUR ASSIGNMENT, FOLLOW THE DIRECTIONS ON YOUR (ON-SCREEN) CUE CARD. WATCH THE REMOTE MANIPULATOR ARM YOU SEE IN THE CONTROL PANEL MONITOR. USE ARROW KEYS AND SPECIAL KEY COMBINATIONS TO MANEUVER YOUR PAYLOAD WHERE REQUIRED. USE THE ENTER KEY (IIGS NUMERIC KEY-PAD) OR THE RETURN KEY TO SEIZE AND RELEASE THE PAYLOAD. EXTRA-VEHICULAR ACTIVITIES (EVAs) YOUR LOW ORBIT MISSION MAY ALSO INCLUDE AN EVA-- A "SPACE WALK". YOU MIGHT BE HELPING THE ASTRONAUT TO TEST EQUIPMENT, TO REPAIR A SATELLITE, TO REPAIR THE SHUTTLE, OR TO MAKE A CREW RESCUE. FOLLOW ON-SCREEN DIRECTIONS TO HELP HIM/HER ENTER THE AIRLOCK, OPEN THE OUTER AIRLOCK, SUCCESSFULLY ACCOMPLISH THE OBJECTIVE, THEN RETURN SAFELY TO THE SHUTTLE. IF ANY GUAGE GETS TOO HIGH OR TOO LOW, YOU MUST ADJUST IT TO THE PROPER LEVELS. FOLLOW ON-SCREEN INSTRUCTIONS FOR MAKING ADJUSTMENTS. LOW ORBIT EMERGENCIES MANY EMERGENCIES OCCUR IN LOW ORBIT. THEY CAN INTERRUPT YOUR MISSION AT ANY TIME. HANDLE LOW ORBIT EMERGENCIES AS YOU HANDLED LAUNCH EMERGENCIES. WATCH AND LISTEN FOR THE " CAUTION/WARNING " MESSAGE AND THE EMERGENCY ALARM. THEN, GET MORE INFORMATION BY USING THE EARTH, CREW AND DATABASE OPTIONS, THEN MAKE A DECISION. BE CAREFUL; CREW SAFETY DEPENDS UPON YOUR GOOD JUDGEMENT. BE READY WITH YOUR SHUTTLE REENTRY TASK CARD. LOW ORBIT REENTRY TASK WITH YOUR SHUTTLE REENTRY TASK CARD IN HAND, YOU BEGIN THE FINAL PHASE OF YOUR MISSION, REENTRY. THE CLOCK IS RUNNING. REENTRY TASK PHASES--DEORBIT BURN PHASE, ORBITER ENTRY INTERFACE, BLACKOUT, TERMINAL AREA ENERGY MANAGEMENT, AND AUTOLAND--DISPLAY ONE AT A TIME ON YOUR (ON-SCREEN) CONTROL PANEL, WITH TASK LIST. COMPARE THESE LIST TO YOUR TASK CARD LIST. IF THE PROGRAM STOPS AND DISPLAYS THE HORIZONTAL TIMER AND THE PROMPT TO ENTER THE TASK PROGRAM NUMBER, FIND THE CORRECT NUMBER FOR THAT TASK ON YOUR TASK CARD. TYPE IT IN, THEN PRESS ENTER/RETURN BEFORE THE TIMER DISAPPEARS. LOW ORBIT REENTRY EMERGENCIES EMERGENCIES CAN OCCUR AT ANY TIME DURING REENTRY. HANDLE THESE EMERGENCIES AS YOU HANDLED LAUNCH AND ORBIT EMERGENCIES. WHEN YOU SEE THE " CAUTION/WARNING " MESSAGE AND HEAR THE EMERGENCY ALARM, USE THE EARTH, CREW, AND DATABASE OPTIONS FOR MORE DATA, THEN MAKE A DECISION. BACK TO EARTH--TOUCHDOWN AND WELCOME IF YOUR MISSION PERFORMANCE WAS ABOVE 60 PERCENT AND YOU ENCOUNTERED NO EMERGENCIES THAT CAUSED YOU TO ABOUT, YOUR SHUTTLE LANDS NORMALLY. THE SPACE CENTER GROUND CREW WELCOMES YOU BACK. YOU'RE SHOWN YOUR PROGRESS RATING COMPARED TO THE OTHER SPACE AGENCIES. DEPENDING ON YOUR MISSION LEVEL, YOU MAY BE MOVED UP A RANK. YOU NOW RETURN TO MISSION CENTER TO TRY ANOTHER MISSION. IF YOU QUIT AFTER A MISSION, YOUR RANK AND PERFORMANCE INFORMATION WILL BE WAITING WHEN YOU START THE PROGRAM AGAIN. LAUNCH, SHUTTLE FLIGHT IF YOUR'RE ON A SPACE STATION MISSION, OR YOUR'RE GOING TO MARS, YOU COMPLETE THE LAUNCH TASK AND EMERGENCIES AS YOU DID FOR LOW ORBIT MISSIONS. THEN RATHER THAN ENTERING LOW ORBIT, YOU CONTINUE FLYING TO THE SPACE STATION. AS YOU GO, YOU PERFORM AN EXPERIMENT LIKE YOUR SHUTTLE LOW ORBIT EXPERIMENTS. YOU ALSO MIGHT HAVE TO DEAL WITH EMERGIENCIES AT ANY TIME. APPROACH SPACE STATION SOON YOU SEE THE " APPROACH SPACE STATION " MESSAGE ON YOUR CONTROL PANEL. HAVE THE SPACE STATION APPROACH TASK CARD READY. --------------------------------------- THE FOLLOWING IS A COMPLETE EXACT TYPED COPY OF THE FOLD-OUT QUICK REF. TASK CARD FOR THE GAME. DESTINATION: MARS! TASK CARD MARS BASE LOCATIONS BASE AREA NAME COORDINATES LAT. LONG. LAUNCH/LANDING AREA 8N 30 CREW HABITAT 9N 29 POWER PRODUCTION 8N 29 RESOURCE MANAGEMENT 9N 30 SHUTTLE LAUNCH TASKS (PLEASE NOTE: IN THE TIME, + MEANS PLUS, - MEANS MINUS) TIME PROG TASK ASCENT PHASE T + 3 SEC 0297 LIFTOFF T + 7 SEC 1449 BEGIN PITCHOVER MANEUVER T + 20 SEC 1507 COMPLETE ROLL T + 26 SEC 1731 MAIN ENGINE THROTTLE DOWN TO 75% T + 60 SEC 1992 MAIN ENGINE THROTTLE UP TO 100% SRB SEPARATION T + 2 MIN, 6 SEC 2100 SRB SEPARATION T + 2 MIN, 10 SEC 2966 CHECK MAIN ENGINE PERFORMANCE MAIN ENGINE CUTOFF T + 7 MIN, 40 SEC 3100 MAIN ENGINE THROTTLE DOWN T + 8 MIN, 28 SEC 3190 BEGIN MECO SEQUENCE T + 8 MIN, 31 SEC 3290 HOLD AT 65% THRUST T + 8 MIN, 38 SEC 3300 MECO (MAIN ENGINE CUTOFF) ET SEPARATION T + 8 MIN, 50 SEC 4100 ET SEPARATION T + 8 MIN, 55 SEC 4151 CLOSE UMBILICAL DOORS T + 8 MIN, 57 SEC 4891 CHECK PITCH ATTITUDE AND ALTITUDE RATE ORBIT INSERTION T + 8 MIN, 59 SEC 5000 PREPARE FOR OMS-1 T + 10 MIN, 39 SEC 5133 DUMP MPS PROPELLANT T + 12 MIN, 24 SEC 5199 OMS-1 CUTOFF T + 43 MIN, 58 SEC 5200 OMS-2 IGNITION T + 45 MIN, 34 SEC 5285 OMS-2 CUTOFF SHUTTLE REENTRY TASKS TIME PROG TASK DEORBIT BURN PHASE T- 1HR, 15 MIN 6623 PREPARE FOR DEORBIT BURN T- 1HR, 10 MIN 6648 LOAD BURN TARGETS-ATTITUDE, POSITION RELATING TO LANDING SITE T- 1 HR, 10 MIN 6732 TURN ORBITER AFT IN DIRECTION OF TRAVEL T- 1 HR, 8 MIN 6771 MANEUVER TO BURN ALTITUDE T- 60 MIN 6877 FIRE OMS ENGINES T- 59 MIN 6950 BEGIN COAST MODE ORBITER ENTRY INTERFACE T- 31 MIN 7000 BEGIN PRE-ENTRY PHASE T- 30 MIN 7241 FIRE RCS THRUSTERS T- 29 MIN 7609 CHECK TRAJECTORY BLACKOUT T- 25 MIN 7758 RCS POSITIONING T- 24 MIN 7782 TEST ATMOSPHERIC DENSITY LEVEL T- 23 MIN 7787 SHUT DOWN FORWARD RCS THRUSER T- 20 MIN 7800 MAXIMUM HEATING TEM MANEUVERS T- 5 MIN, 20 SEC 8000 TERMINAL AREA ENERGY MANAGEMENT MANEUVERS AUTOLAND T- 2 MIN 9000 CONTROL TO AUTOLAND (MSBLS SYSTEM) T- 86 SEC 9156 AUTOLAND INTERFACE T- 32 SEC 9370 INITIATE PREFLARE T- 14 SEC 9843 WHEELS DOWN SPACE STATION APPROACH TASKS TIME PROG TASK T- 2 HR 0027 FIRE OMS ORBIT ADJUSTMENT T- 1 HR, 50 MIN 1394 ENTER SPACE STATION RENDEZVOUS TRAJECTORY T- 1 HR, 40 MIN 1461 COMPLETE ORBIT ADJUSTMENT MANEUVER T- 1 HR, 30 MIN 1523 ADJUST TO APPROPRIATE VELOCITY T- 1 HR, 20 MIN 1644 ENTER SPACE STATION COORDINATES T- 1 HR, 10 MIN 1812 OPEN SPACE STATION VOICE CHANNEL T- 1 HR, 5 MIN 1847 SEND TEST COMMANDS TO DOCKING PORT T- 1 HR, 3 MIN 1905 INITIATE LONG-RANGE DOCKING SENSOR T- 1 HR 1963 RUN GN & C SYSTEM CHECKS T- 55 MIN 2033 REDUCE VELOCITY T- 50 MIN 2155 REDUCE ORBITER POSITION T- 49 MIN 2280 ACTIVATE SHORT-RANGE LASER DOCKING SENSOR T- 45 MIN 2475 FIRE REACTION CONTROL SYSTEM FOR DOCKING POSITION T- 40 MIN 2512 ACTIVATE LASER TARGET GUIDE T- 39 MIN 2577 BEGIN DOCKING SEQUENCE MARS LAUNCH TASKS TIME PROG TASK T + 0 MIN 0126 ENGINE IGNITION T + 1 MIN, 30 SEC 1423 SPACE STATION CONNECTOR T + 2 MIN 1694 THROTTLE UP TO 80% T + 2 MIN, 10 SEC 1821 BEGIN DEEP SPACE NETWORK (DSN) COMMUNICATIONS T + 5 MIN 1937 ENTER POSITION T + 7 MIN, 30 SEC 1979 ENTER VELOCITY T + 10 MIN 1983 JETTISON PROPULSION MODULE T + 12 MIN, 10 SEC 2063 REPORT PRESENT TRAJECTORY T + 15 MIN, 30 SEC 2129 ENTER PITCH & ATTITUDE POSITION T + 20 MIN 2311 RUN MAIN ENGINE PREFORMANCE CHECKS T + 21 MIN, 30 SEC 2432 RUN PROPELLANT STATUS CHECK T + 25 MIN 2582 REPORT ON-BOARD COMPUTER STATUS T + 30 MIN, 5 SEC 2594 RUN SYSTEMS CHECK T + 35 MIN 2804 SET AUTOMATIC MONITORING SYSTEM T + 40 MIN 3000 ACTIVATE CRUISE CONTROL MARS ENTER ORBIT TASKS TIME PROG TASK T - 1 HR, 55 MIN 0018 ENTER MARS/MOON POSITIONS T- 1 HR, 45 MIN 1217 REDUCE VELOCITY T -1 HR, 40 MIN 2331 ACTIVATE AUTOMATIC POSITIONING CONTROLS T - 1 HR, 35 MIN 3112 RUN TRANSFER & EXCURSION VEHICLE SYSTEMS CHECKS T - 1 HR, 20 MIN 3998 INITIATE AEROCAPTURE PROCEDURES T - 1 HR, 10 MIN 4898 ENTER CURRENT VELOCITY T- 50 MIN 5788 FIRE OMS ORBIT ADJUSTMENTS T- 45 MIN 6775 ADJUST ORBIT ENTRY VELOCITY T- 40 MIN 7512 REPORT ORBIT ENTRY VELOCITY T- 35 MIN 8976 PREPARE CREW TRANSFER TO MEV THE INFORMATION FROM THE TASK CARDS FOLD-OUT CHART, ARE ACCURATE AND HAVE BEEN PROOF-READ FOR ANY ERRORS IN DATA . THEY ARE ALL CORRECT ! THE PROGRAM ORIGINALLY CAME ON (5) 5.25" DISKS, WITH A TOTAL OF 10 SIDES USED. TO BOOT THE PROGRAM, PLACE DISK 1, SIDE A IN YOUR DISK DRIVE, SHUT THE DISK DRIVE DOOR & TURN ON YOUR COMPUTER. DESTINATION MARS! WILL WELCOME YOU TO THE PROGRAM AND ASK YOU TO ENTER YOUR FIRST & LAST NAMES. THE PROGRAM WILL OCCASIONALLY ASK YOU FOR OTHER PROGRAM DISKS. FOLLOW THE INSTRUCTIONS ON SCREEN WHEN SWAPPING DISKS. AFTER A GREAT DEAL OF TRIAL & ERROR, I MANAGED TO DESIGN A PERFECTLY WORKABLE, TWO DISK SET ON 3.5" 800K DISK, , WITH A COMPLETE SET OF DOCS, SOLVE,TIP,HELP,HINT FILES, THAT I CONSTRUCTED FROM THE VARIOUS SYSTEM FILES ON THE PROGRAM DISKS. THE CONSTRUCTION OF THE 3.5" (2) 800K DISK SET, TOOK ME 2 DAYS OF TRIAL & ERROR RUNS TO GET IT RIGHT. THE DOCS (MANUAL) TASK CARDS AND TIPS,HINTS,SOLVE,HELP FILES TOOK ME ANOTHER WEEK TO TYPE, CLEAN UP, DECYPHER, AND EXTRACT THE TEST FROM THE ORIGINAL SYSTEM FILES, ETC. IT WAS A REAL JOB, BUT, SOMEBODY HAD TO DO IT, I HAD THE TIME AND MOTIVATION, SO I DID IT. HOO RAY FOR ME !!! (PLEASE NOTE: THE TIP FILES (HELP-HINT-TIP-SOLVE) ARE REALLY NOT QUICK SOLVE NOR ARE THEY CHEAT FILES, BUT, ARE A COMPOSITE OF ( POSSIBLE) CORRECT SOLUTIONS, ANSWERS AND EXPERIMENTS, FACTS AND SITUATIONS YOU WILL ENCOUNTER. GIVEN TO YOU IN THIS SIMPLE TO READ PROGRESSIVE TEXT FILE FORM, THEY SHOULD ALLOW YOU TO GIVE RAPID RESPONSE TO ANY SITUATION YOU ENCOUNTER). --------------------------------------- DESTINATION: MARS! REVIEW & NOTES BY: THE DOC - 2004 THIS PROGRAM REQUIRES AN APPLE IIC OR IIE COMPUTER WITH AT LEAST 128K RAM. IT WILL WORK FINE ON THE IIGS & YOU CAN USE A MOUSE AND/OR KEYBOARD ARROW KEYS FOR SELECTION, SCROLLING AND CONTROL. THIS PROGRAM IS VERY WELL MADE AND HAS A GREAT DEAL OF TIMELY, PERTINENT AND EDUCATIONAL VALUE FOR ALL AGES 11 YEARS OLD & UP. YOU SHOULD READ THE DOCUMENTATION FILE AS THE GAME IS VERY COMPLEX AND TECHNICAL, DEMANDING YOUR FULL ATTENTION AND KNOWLEDGE OF ALL ASPECTS OF THE SELECTIONS AVAILABLE, AS WELL AS THE SPECIFICS THAT ARE DETAILED IN THE DOCUMENTATION FILE. I TYPED & COPIED THE DOCUMENTATION FILE EXACTLY AS IT APPEARS IN THE OFFICIAL MAUNAL, THAT CAME WITH THE ORIGINAL PROGRAM SET. IT IS RECOMMENDED FOR AGES 11 THRU 17, BUT I'M 36 YEARS OLD AND I LIKE THE GAME ENOUGH THAT I'VE PLAYED IT FOR SEVERAL DAYS NON-STOP AND LOVED THE STRUCTURE, SIMULATION, REALISM, DETAILED AUTHENTISITY, EDUCATIONAL VALUE AND LOGIC OF THE GAME. I WOULD SUGGEST IT FOR ALL AGES 11 YEARS OLD & UP. TEACHERS, STUDENTS, GAME ENTHUSIST, HACKERS, ETC, LET US ALL RAISE OUR HANDS IN JOY, THAT THE APPLE II HAS AN EXCELLENT, NEW WARE, THAT IS AT OUR FINGERTIPS TO PLAY WITH. THIS SIMULATION GAME WAS DESIGNED WITH THE LATEST TECH. INFO., FROM NASA, AND THE SIMULATIONS ARE FACTUALLY EXACT IN EVERY DETAIL, AS IF YOU WERE ACTUALLY AN ASTRONAUT, IN COMMAND OF A SHUTTLE FLIGHT TO MARS. FOR REALISM, FUN AND EASY OF OPERATIONS, USER FRIENDLYNESS AND EDUCATIONAL VALUE, I WOULD RATE THIS WARE, " AAAAA " . " DESTINATION MARS ", IS A TOP OF THE LINE, APPLE II EDUCATIONAL REALISTIC - SIMULATION GAME, THAT COMPU-TEACH HAS OVIOUSLY, WORKED LONG & HARD ON, TO PERFECT & TO BRING TO THE APPLE II USER. THE DATES & TIMES ON ALL THE FILES SHOW, THAT THE SOFTWARE DEVELOPERS THAT MADE THIS PROGRAM, TOOK WELL OVER 1 ENTIRE YEAR, WORKING NIGHT AND DAY TO COMPLETE THE PROGRAM. (COMPU-TEACH, MUST BE PRAISED FOR ALL THE WORK THAT WENT INTO THIS PROGRAM.) MY COPY AND MY EFFORTS IN CONSTRUCTING THE DOCS,TIPS & OTHER TEXT FILES, MAKE IT POSSIBLE FOR ALL APPLE II USERS TO HAVE THIS NEW WARE, TO PLAY WITH , RAPIDLY INCREASE YOUR RANK AND HAVING ALL RELIVENT INFORMATION AND POSSIBLE EVENTS AVAILABLE TO PRINT OUT AND REFER TO, AS NEEDED. ENJOY YOUR TRIPS TO MARS! (AND DON'T FORGET TO READ THE FULL DOCUMENTATION FILE AND ALL THE TEXT FILES ON THIS DISK FOR A COMPLETE UNDERSTANDING OF THE GAMES OPERATIONS.) NOTES MAKING A BACK-UP COPY OF ALL THE DISKS, IS THE FIRST THING YOU SHOULD DO. THE DISK ARE NOT COPY PROTECTED & ANY FAST COPY PROGRAM WILL WORK FINE! IF YOU HAVE A HARD DRIVE AND WISH TO INSTALL THE PROGRAM ON IT, THE DIRECTIONS FOR THIS, ARE IN THE TEXT FILE, " READ.ME.PLEASE ". A SPECIAL NOTE OF INTEREST FOR THOSE THAT WISH TO VIEW ALL THE FOT (08) TYPE FILES AS NORMAL HI-RES GRAPHICS. ONLY BINARY FILES CAN BE VIEWED VIA SUCH SLIDE SHOW OPTIONS AS USED IN PROGRAMS LIKE "THE GRAPHICS EXCHANGE". YOU CAN USE ANY FILE TYPE CHANGE PROGRAM AND CHANGE ALL THE FOT (08) TYPE FILES TO BINARY (06) TYPE FILES, WHICH WILL ALLOW YOU TO SEE ALL THE GRAPHICS UNDER THE NORMAL HI-RES COLOR OPTIONS IN A SLIDE SHOW USING : "THE GRAPHICS EXCHANGE" PROGRAM FOR THE APPLE IIGS. WHEN THE FOT FILES ARE CHANGED IN TYPE FROM FOT(08) FILE TYPE TO BINARY (06) FILE TYPE, THEY ARE STILL THE SAME IN THE EYES OF THE PROGRAM: DESTINATION: MARS!, AND CAN STILL BE ACCESSED AS NEEDED. THE PROGRAM WILL STILL FUNCTION AS USUAL. THE ONLY REASON FOR DOING THIS FILE CHANGE PROCEEDURE, WOULD BE TO ALLOW YOU TO VIEW ALL THE GRAPHICS; TO BECOME FAMILIAR WITH THEM, AND MAKE THE GAME EASIER TO PLAY AND PROGRESS IN RANK. THIS IS AN OPTION AND SUGGESTION THAT NEED NOT BE USED, UNLESS YOU HAVE THE MOTICATION AND COURISITY TO DO SO. --------------------------------------- DOWNLOADS From GS WorldView August 2000 issue at http://www.grin.net/~cturley/gsezine/GS.WorldView/v2000/Aug/Archives/DestinationMars/ 3.5" 800K GAME DISKS DM1_SDK.zip DM2_SDK.zip DOCS DISK DM_DOCS_SDK.zip