GS World View Novenmber MIM http://www.grin.net/~cturley/gsezine/GS.WorldView/Nov99/ More Treasures of Infocom! Last issue we listed The Lost Treasures of Infocom playable on the Apple IIgs using at least one of the Big Red interpreters supplied in the IIgs version of LTI-1. Almost every Infocom classic was included. We even added one (Leather Goddesses of Phobos) not included in LTI I or LTI-II. Zork Zero remains unavailable in a specifically for-IIgs version because no current IIgs interpreter is appropriate for the game. The good news is that Zork Zero has been converted for 3.5" diskette. This version can be played from the diskette, 800k RAM disk, or hard disk. Meanwhile, a new Zork z5 file was discovered on the Interactive Fiction Archive! Zork: The Undiscovered Underground seems to run fine on the Lost Treasures Advanced interpreter and has been added to the collections on the ACN sites. Zork Zero: The Revenge of Megaboz by Steve Meretzky from Infocom/Activision Though Zork Zero was released after Beyond Zork, it is set in a time before Zork I. The adventure begins with a flashback to the throneroom of Lord Dimwit Flathead the Excessive, King of a rich (if stupidly ruled) empire. Here you are serving at an excessively great banquet which is interrupted by the sudden appearance of an arch mage, Megaboz, who is very (_very_) angry. Evidently, one of Dimwit the Excessive's excesses includes a project which happened to destroy a particularly prized part of the powerful wizard's property. (Bad move!!! Hint: don't wait too long after Megaboz arrives to hide under a table like everyone else in the throneroom who has any sense.) Nearly a century passes and you (a descendent of the servant at the fateful feast) awaken in a ruined throneroom following yet another spate of looting by the mobs which now roam a crumbling empire. Though a mere peasant, you are in the capital to win the reward offered by the current king-- half the empire-- for dispelling Megaboz's curse. Unlike others who seek the prize, you have a scroll which your ancestor managed to snatch from the wizard's pocket just before the curse was pronounced. And on the scroll is the key to uraveling the spell and making your fortune! Zork Zero Display Since the game is in color double-hires you may have difficulty reading the text on a IIgs monitor or emulator display. (You will get the best color display with an Apple II computer connected to a composite color monitor.) To get clear text, change your display mode to monochrome. 3.5" Diskette Version ZorkZero.shk Available on ACN Tarnover and ACN Florida ftp://tarnover.dyndns.org/cabi/Games/8bit/ZorkZero/ ftp://24.96.48.134:6502/Cabi_Archives/Games/8bit/ZorkZero/ This is a ShrinkIt file archive. Use ShrinkIt or GS-ShrinkIt to unshrink to ProDOS formatted 3.5" diskette, RAM disk, hard disk, or ZIP disk. Requires: 128k enhanced //e, //c, IIc+, or IIgs Recommended: composite color monitor for display ZorkZero.shk includes the map files as IIgs super-hires screen files in Maps.shk and a "Lost Stuff" Text file which shows the text from a parchment which is omitted from the Lost Treasures manual's Zork Zero pages. A .gif image of the parchment from The Infocom Home Page is in the Games/A2GameHints/ folder on ACN sites along with copies of the maps and Invisiclues. To play the game from hard disk, move all of the files except ProDOS to a folder on your hard disk. (Remember this pathname. The game will ask you for the complete pathname when you first want to Restore a saved game.) Start Infocom.sys to start the adventure. 5.25" Diskette version ZORKZERO1.SDK - ZORKZERO4.SDK Available on ACN Tarnover and ACN Florida ftp://tarnover.dyndns.org/cabi/Games/8bit/ZorkZero/ ftp://24.96.48.134:6502/Cabi_Archives/Games/8bit/ZorkZero/ The .sdk files are whole-disk ShrinkIt archives created via 8-bit ShrinkIt. Use 8-bit ShrinkIt to uncompress the files to 5.25" diskettes on your Apple II. (The .sdk files come from .dsk disk images maintained on Asimov.) This set includes a Disk 1 which uses standard ProDOS rather than the loader originally supplied by crackers. (The loader caused problems with starting the game.) The new Disk 1 has been tested through play in the early part of the game and appears to work fine. (A .dsk version of of the new boot disk has been uploaded to Asimov's Incoming folder.) Support In the Games/A2GameHints/ folder on ACN sites you can find ZorkZero maps (as .gif files) plus a "Lost Stuff" Text file which includes text from a parchment which is omitted from the Lost Treasures manual's Zork Zero pages. A .gif image of the parchment from The Infocom Home Page is there, too, along with Invisiclues from the Interactive Fiction archive. Note About Starting Zork Zero from 5.25" diskettes You can use two drives to cut down on disk swapping; but, the game will not make it through the startup if you place Disk 2 in Drive 2. If you have two drives, boot the game with Disk 1 in Drive 1 and Disk 3 in Drive 2. (You will be asked to insert Disk 2 in Drive 1 during startup.) Before you boot the game, be sure to format a ProDOS diskette named something like "ZZSAVE" to serve as a Save Game disk. Zork: The Undiscovered Underground by Marc Blank and Mike Berlyn programming by Gerry Kevin Wilson Most of the following is from the Interactive Fiction Archive. "'Undiscovered Underground" is currently, the latest Apple II Zork. (It follows "Zork Zero".) The year is 1066. You are a Private, Seventh Class, in the Inquisition Guard. After being relieved by Earl at the Port Foozle Inquisition Gift Kiosk, you find yourself standing in the Headquarters of Frobozz Electric. Gesticulating in front of you is the Pastor of Disaster, the Minister of Sinister, _and_ the Grand Inquisitor. It appears he has a very special mission for you: enter a recently opened cave and explore a hitherto lost part of the Great Underground Empire! z5 file for IIgs ZorkUU.shk Available on ACN Tarnover and ACN Florida ftp://tarnover.dyndns.org/cabi/Games/LostTreasures2/ ftp://24.96.48.134:6502/Cabi_Archives/Games/LostTreasures2/ Use GS-ShrinkIt to unshrink. For playing use Big Red's Advanced Interpreter from Activision's IIgs release of Lost Treasures of Income. ZorkUUlogo.apf is a IIgs graphics file for use in disk labeling, printing out a docs cover sheet, etc.. Advanced Interpreter ("AI"): file LOST2.SYS16 Available in Interps1and2.shk on ACN Florida and ACN Tarnover ftp://tarnover.dyndns.org/cabi/Games/LostTreasures2/ ftp://24.96.48.134:6502/Cabi_Archives/Games/LostTreasures2/ Installation on Hard Disk 1. Create a folder (such as "Infocom") for your Infocom games and interpreters. 2. Copy interpreter files LOST1.SYS16 and LOST2.SYS16 to the folder 3. Copy game data files (e.g. those files with names like "Enchanter", "ZorkUU", etc.) to the folder Note: The interpreter programs use resources; so, copying via the normal GSOS desktop with Preferences set to Save Finder Information is recommended. Support In the Games/A2GameHints/ folder on ACN sites you can find a ZorkUU map (as a .gif file) and docs plus Invisiclues from the Interactive Fiction archive. Thanks to the Infocom Home Page for the header logo graphic and background, Zork Zero logo, and parchment pic. Thanks to the Interactive Fiction Archive for the z5 ZorkUU download and information. Thanks to Dean Cyberon, the Big Red Computer Club, Activision, the game and interpreter authors, and the Asimov, ACN Tarnover, and ACN Florida archive sites for making access to these collections possible. Have fun! Jeff Hurlburt, November 1999 rubywand@swbell.net Activision http://www.activision.com/games/pub-index.html Asimov ftp://ftp.apple.asimov.net/pub/apple_II/ Infocom Home Page http://www.csd.uwo.ca/Infocom/ Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/