Subject: Re: New GS Projects Path: lobby!newstf02.news.aol.com!portc02.blue.aol.com!howland.erols.net!news-out.worldnet.att.net.MISMATCH!wn3feed!worldnet.att.net!135.173.83.225!attworldnet!121.ojus-01-02rs.fl.dial-access.att.net!user From: labelas@hotmail.com (Labelas Enoreth) Newsgroups: comp.emulators.apple2,comp.sys.apple2 Date: 26 Feb 1999 05:45:37 GMT Organization: AT&T WorldNet Services Lines: 26 Message-ID: References: <36c09b9f.1437371@news.interworx.com.au> <36CE1AE4.78F5273D@swbell.net> NNTP-Posting-Host: 12.77.146.121 Xref: lobby comp.emulators.apple2:16523 comp.sys.apple2:80048 > Jamie writes ... > > It'd be nice if we could get the Building environment > > from the Sierra Environment so we could build GS versions for > > ourselves! There are a few sites out there with the specs on AGI (The Sierra game interpreter system) and even a few development environments. Sadly, the development environments are all for PCs. However, if you generate AGI game files for a version of AGI which you have an existing game for, you can hack the interpreter around a bit so that it's playable. ie, if you have, say, King's Quest IV, which I think was the final version of the AGI interpreter for IIgs, and you have some files which are at the same AGI version (or at least close to it) you can switch out the files from another game or ones that you have written yourself, so that you can play it. I have done this so that I was able to play The Black Cauldron and King's Quest IV on my mac, which never had mac counterparts, also to play the older king's quests in color instead of B&W, etc. I don't see why this wouldn't work on the IIgs as well, since the AGI data files are universal, it is the interpreter which matters. However, I do not know how well it would handle some of the GS-specific things, like extra sounds. That might need to be specially written in as a contingency. (Like KQ 4 had tons of noises and sound that none of the other versions had, and nothing out there had more than 4 voices at the time anyway compared to the IIgs' 32...well, unless the Atari ST did, I guess. Or maybe the amiga? Even the Mac SoundManager driver is scanty in it's support of sound in early AGI games)