Gate ** for 1.25MB IIgs from Seven Hills Joystick and stereo board recommended The game uses a custom operating system and must be run from diskettes (not Hard Disk). An 8-page manual is included. Features attractive top-down display, good animation, and decent sound/music (with stereo or mono option). You can dig at (search) any square. Potions, gold, etc. may be found. The top 5 scores are saved on-diskette with names. There is no time limit. You begin with a shooting weapon (unlimited 'arrows') wearing Leather armor. Object is to defeat Darg, the Firemaster, who has taken you prisoner. Defeating Darg will restore peace to Divesia. NOTE: The diskettes are not write-protected and may be copied using Copy II or Diversi-Copy. Do not use either of the game diskettes (i.e. STARTUP and DISK 2) to save a game. Format separate GAME SAVE diskettes before playing. Only one game may be saved per diskette. Display Below the 'action area' are MAX (total weight you can carry) plus counts for YELLOW KEYS, RED KEYS, LIGHTNINGS. The large box seems to be for showing amulets you have collected. The large bar shows HEALTH (hit points). A blue line appears below the bar when a STAR is used: monsters will run away from you. The character pic shows current armor and shield. Key functions ESC: get Control Screen (click on "GATE" to get Key Function help) *: Change weapon (this also cancels Search mode) CLR: Dig or Search the current square (sets Search mode ON) SPC: use a Lightning (wipes out monsters on current display) DEL followed by 1, 2, or 3: Drop a key or a Lightning (4 probably lets you drop an amulet-- not sure) Open-Apple: Fire Closed-Apple: Stop moving 2, 4, 8, 6 on keypad: move in direction selected +/-: Increase/Decrease Sound level Game Items The Following can be carried with you: Yellow Keys open plain doors Red Keys open red doors Lightning flashes destroy all enemies on current screen Gold (100 per Treasure Chest opened) used to buy Food, Full HP restore, Armor, etc. at Magic Shops The items here are used immediately: Bottles of Food: restore HP Blue Potions: increment number of objects you can carry (permanent) Bombs: cause monsters who are shooting to self-destruct for several seconds Stars: cause blue line to appear below HP gauge. While it's present, monsters will run away from you. Rings: add to Score Messages Parchments: cause a message to appear. (Once the message is displayed, the parchment will vanish; so, write it down.) Panels: indicate places that may help you get your bearings Hidden messages: appear when you pass over a square the message is in. (These do not disappear once displayed.) Question marks: Ask a question. Answer correctly and you will get information. Characters: there is a variety of characters and monsters which behave differently Special spaces: Sometimes a flash will appear at the screen edge to let you know something has just happened when you walk upon a space. (It's up to you to figure out what it is.) Note: If stuck, you can pick up some useful clues by looking at blocks $31C-$345 of Disk 2 using a block editor such as Block Warden or BlockWorks. Mods To add to GOLD, KEYS, etc. use Copy II, Block Warden, or some similar utility to make mods to block $2C1* on the GAME SAVE diskette. *Note: This location appears to be stable; but, it is a good idea to check the values for Experience, gold, ... found against the values jotted down from the display at the time of the last Save. If the values are wildly different or impossible, you probably have the wrong block (or wrong diskette). $00-07: Experience For example, 00 00 07 00 06 03 04 00 = 706340 experience. This same basic format is employed for other items. (00 04 = 4 keys, 00 04 02 02 00 00 = 42200 gold, etc.) $08-09: Yellow Keys $0A-0B: Red Keys $0C-11: Gold $14-15: Max (total carry) $16-17: Lightnings Hint: This game is excessively difficult at the start. That is, with the supplies and information available, you are likely to need many frustrating re-starts to get through the first few levels. A fair mod is to give yourself 20,000 or so Gold early. SEVEN HILLS: 2310 Oxford Road, Tallahassee, FL 32304-3930 atten: Childs (904-575-0566) R/