From: Classic Adventures Solution Archive http://hjem.get2net.dk/gunn/complete.html WIZARD OF OZ Windham Classics (1985) Walk Through with Dorothy Millard (C64 Version) (Start in a one-roomed house... a cyclone hits and you find yourself transported), OPEN DOOR, S (to a rolling hillside), TAKE silver SLIPPERS, EXAMINE BUSHES (Glinda, the Good Witch, steps out and thanks you for killing the Wicked Witch), TALK TO GLINDA, TALK ABOUT KANSAS, TALK ABOUT EMERALD CITY (she places a seal on your forehead), S (to crossroad by bubbling brook), W (Boq, Mayor of the Munchkins, wants you to follow him to celebrate the death of the wicked witch), E (to blue house), DANCE WITH BOQ (he asks if you would like to stay forever), NO, BOQ, TALK ABOUT EMERALD CITY (he says to mention his name t the city gates). W, S (you are between two cornfields), GET HAT (you hear a voice from the cornfield), EXAMINE CORNFIELD (you see a scarecrow), TAKE SCARECROW, S, ENTER COTTAGE, TAKE OILCAN, E, LOOK AT STATUE, OIL ARMS, OIL LEGS, OIL HEAD, TAKE TINMAN, E, E (into forest), LOOK AT LION, TOTO, TALK TO LION (he cowers in fear), TAKE LION. N (to canyon), TINMAN, CHOP DOWN TREE (it falls and bridges the canyon), E (to eastern edge of canyon where Kalidahs attack), LION, SCARE THE KALIDAHS, E (the road ends abruptly at a steep cliff), SCARECROW, JUMP DOWN, SCARECROW, LIE DOWN (he makes a soft cushion), JUMP DOWN (to bottom of cliff), E (to western bank of river), LOOK AT REEDS (you find a raft), TAKE RAFT (as you cross the river the scarecrow gets stuck on a pole... a stork asks if the scarecrow is one of your flock), YES (the stork rescues the scarecrow but flies past), FOLLOW STOCK (eventually he drops the scarecrow in a field of poppies), S (through the poppy field where you all fall asleep... you wake), WAKE LION (you can't), TALK TO TINMAN (he's not affected by the poppies... a wildcat goes past chasing a field mouse wearing a crown), TALK TO TINMAN (he saves the little queen), TALK TO MOUSE, ASK MOUSE ABOUT LION (the mice rescue him), TALK TO QUEEN (she offers to escort you to the yellow brick road), FOLLOW QUEEN (you see the Emerald city in the distance). S (to emerald city gates), RING BELL, ENTER ROOM (a guard asks why you have come to the Emerald City), GUARD, TALK ABOUT BRAIN (he wants to know who has sent you), TALK ABOUT BOQ (he says to follow him), FOLLOW GUARD (you are following him down streets), TAKE PENNY (it belongs to a little man), GIVE PENNY (he gives you a nickel and tells you to buy some lemonade), BUY LEMONADE, FOLLOW SOLDIER (to the palace entrance), ENTER DOOR (you are led to separate rooms), OPEN CLOSET, GET green GOWN (you put it on), EXAMINE GOWN, LOOK IN MIRROR, LEAVE ROOM (you meet up with the rest of your party... you follow the soldier to the throne room), WIZARD, TALK ABOUT BRAIN, WIZARD, TALK ABOUT HEART, WIZARD, TALK ABOUT COURAGE, WIZARD, TALK ABOUT KANSAS (you must go to the castle of the Wicked Witch of the West and return with proof of her destruction), LEAVE PALACE (you are escorted out through the western gates and travel until you come to a farmhouse). KNOCK ON DOOR (an old woman invites you in), MOMBI, TALK ABOUT TIP (you see the powder of life by the fire but you can't take it while Mombi is in the room), MOMBI, LEAVE ROOM, TAKE POWDER (you notice a trapdoor and slip through), LOOK AT POWDER, W (you are in front of a huge maple tree), W (something jumps out of a tree... it is Tip), TAKE TIP, W (to clearing), SPRINKLE POWDER ON SAWHORSE, SAY "TICKLE TACKLE TOCK, YOU MAY NOW BEGIN TO WALK" (the sawhorse gallops around you), TAKE ROPE, LASSO SAWHORSE, N, E (to pumpkin patch), EXAMINE WOOD, EXAMINE PUMPKIN, TIP, TALK ABOUT PUMPKIN, TINMAN, TALK ABOUT PUMPKIN, TINMAN, BUILD A MAN (he wants to know what to use for a head), TIP, CARVE A FACE (out of the pumpkin), TINMAN, BUILD A MAN, SPRINKLE POWDER ON MAN, SAY "TICKLE TACKLE TOCK, YOU MAY NOW BEGIN TO WALK" (HE COMES TO LIFE BUT THE POWDER IS MAKING HIM SNEEZE), brush off man (is Jack his name Pumpkinhead), TAKE JACK. W (to edge of river where you see a ferryman), TALK TO FERRYMAN ("Do you have tuppence for a ride across the river?"), NO (he won't take you across), TALK TO SAWHORSE, RIDE SAWHORSE (it ferries you and your party across the river)), W (to edge of grassy meadow), W (to towering wall of granite), CLIMB WALL (all at once 40 roads branch from your feet), W (you start to move but stop in your tracks... suddenly the meadow catches fire), FOLLOW JACK (to far side of meadow), W (into forest where wolves charge you), LION, SCARE THE WOLVES (a flock of crows attack), SCARECROW, SCARE THE CROWS (a swarm of giant bees attack), TINMAN, SCARE THE BEES (you hear a flapping of wings and a flock of winged monkeys descent, seize you and carry you off... you lose consciousness and when you awake you are in a large strange room... a mop and bucket are thrust at you). TAKE MOP AND BUCKET, MOP FLOOR (it's not getting any cleaner), POUR WATER ON FLOOR (the witch melts and oozes over the floor, leaving just a golden cap), TAKE CAP (you put it on your head), N (into a dimly lit pantry), EXAMINE BOX, OPEN BOX, EXAMINE STICK (it's a magic wand), TAKE WAND, WAVE WAND OVER BOX (all of our party pop out of the box), S, E (to a courtyard outside the castle), S (into forest), E (to edge of grassy meadow), E (to edge of river), RIDE SAWHORSE (it ferries you and your party across the river), S, E, E. E (to western city gates where a soldier asks if the Wicked Witch of the West was destroyed), YES (he asks for proof), SHOW CAP (you are led into the waiting room outside the throne room), KNOCK ON DOOR, WAIT, WAIT, KNOCK ON DOOR, WAIT, KNOCK ON DOOR ( eventually it opens and you enter the throne room of the great wizard who wants proof of the Wicked Witch of the West's destruction), GIVE golden CAP (he says to return tomorrow for another mission,... suddenly the lion is overcome with anger and knocks the throne revealing a little old man), ASK MAN ABOUT WIZARD (he is really the wizard), ASK WIZARD ABOUT BRAIN, ASK WIZARD ABOUT HEART, ASK WIZARD ABOUT COURAGE, ASK WIZARD ABOUT KANSAS (he says to return in a hot air balloon... "Are you ready?"), YES, ASK WIZARD ABOUT TIP, (he suggests that he goes to see the Good Witch Glinda), ASK WIZARD ABOUT JACK ("Are you ready to go home?"), YES (you follow the Wizard to the balloon... suddenly Toto jumps out), FOLLOW TOTO (the balloon takes off and you rejoin your friends... you are outside the palace), WAIT. S (you come upon a great army gathered by the roadside), TALK TO JINJUR (plans to dispose of Pumpkinhead Ruler), LOOK AT ARMY, N (back to the palace), TELL JACK ABOUT JINJUR (you bar all entrances), LOOK (you see a window and a trapdoor), LOOK THROUGH WINDOW (now surrounded by the army, there is no way out), u (you open the trapdoor and climb the stairs to the rooftop), TAKE GUMP'S HEAD, TAKE LEAVES, LOOK AT LEAVES, TINMAN, TALK ABOUT LEAVES, TIE COUCHES TOGETHER, LION, TALK ABOUT LEAVES, SCARECROW, TALK ABOUT LEAVES (we must escape by air), TIP, TALK ABOUT LEAVES, TIE LEAVES (to the couches), TIE GUMP TO COUCHES (you now have a most unusual flying machine), SPRINKLE POWDER ON GUMP, SAY "TICKLE TACKLE TOCK, YOU MAY NOW BEGIN TO WALK", BOARD GUMP, FLY (after a long flight Gump loses it's way and you are tossed into a giant bird's nest). EXAMINE NEST, TAKE MONEY, S (Jackdaws are coming), HIDE UNDER SCARECROW (they pass by thinking the nest is empty, but the scarecrow's straw has been blown away), RESTUFF SCARECROW WITH MONEY, E (you meet a Woggle Bug who asks who you are), DOROTHY, EXAMINE WOGGLE, E (to a grove of trees), PICK MUSIC BOXES, EXAMINE MUSIC BOXES, S (to a cross roads next to a pond), W (to top of a grassy hill where you meet some tin soldiers), EXAMINE SOLDIERS, TIP, TALK ABOUT SOLDIERS, OPEN SQUARE LID (of the music box - you hear a marching tune), SALUTE SOLDIER, TALK TO SOLDIER, (they fall in line behind the Tinman), W,W (through the city gate... Jinjur's guards flee at the sight of the soldiers), N (the soldiers defeat Jinjur's guards and return Jack Pumpkinhead to the throne), S (Jack says goodbye). S (into the wild woods), W (the scarecrow is scooped up by a branch and lifted high up where he is suspended helplessly), TINMAN, CHOP TREE (the tree drops the scarecrow), W (to a colourful tent where you see a wind-up ball), WIND KEY, TAKE TIKTOK, S (to great china wall), EXAMINE WALL (it is only a foot high), ASK TIKTOK ABOUT WALL, CLIMB WALL (into a country with a floor shiny and clean), EXAMINE CLOWN, TALK TO CLOWN, EXAMINE COW, EXAMINE MILKMAID, TALK TO MILKMAID, EXAMINE FARM, EXAMINE HOUSES, CLIMB WALL. E (into a gully), S (wild beasts block the cave entrance), ASK LION ABOUT CAVE, LION, TALK TO ANIMALS (there is a monster in the cave), LION, ENTER CAVE (he enters and everyone follows... inside he meets a monstrous spider), LION, KILL SPIDER (the Lion agrees to become King of the animals), S (you pass through the cave to the fresh air beyond... you are standing before a steep hill where a voice says "Keep back, this hill belongs to the Hammerheads"), CLIMB HILL, TIKTOK, TALK ABOUT HAMMERHEADS (you need a device to calm them), OPEN ROUND LID (of the music box - it puts the Hammerheads to sleep), TIKTOK, CARRY PARTY (he gathers your sleeping friends safely to the other side... you see the city and enter... upon the throne sits the woman you met on your first visit who says "The land is now united under the force of good.... Would you like to hear a story of how the Land of Oz lost it's prince?"), YES................. HHHhhhlllHhakkmi CONGRATULATIONS You make it back to Kansas and live happily ever after. THE END