[=====================================] [ ] [ Mind Pursuit ] [ Full Documentation ] [ ] [ An L.S.D. Release:05/04/86 ] [ ] [=====================================] **Note: Do not save any files onto either side of the disk! The VTOC is WRONG! While no files are on most of the tracks, every last sector on the disk is used for raw data for the program!! Write protect both sides! Requirements ============ + Apple II series computer + Compatible disk drive + TV or video monitor (duh!) + MIND PURSUIT game disk + MIND PURSUIT Question Disk (optional) Loading the Game ================ 1. Turn off computer and turn on power to TV/monitor. 2. Insert MIND PURSUIT disk into drive and close the door. 3. Make sure CAPS LOCK key is down. 4. Turn on the computer. The program will load. Leave disk in drive during play. To Exit game, hit Preparing to Play ================= + How Many Players or Teams (1-4)? Select the number of players or teams and hit + Enter Player or Team Name: (Up to 10 letters per name) Press after each name you type. *NOTE* Before you press , use the ARROW KEY to erase any mistakes. + SELECT GAME OPTION ...gives you three choices: 1. Play to a preset point limit 2. Play to a preset time limit 3. Play game board Enter your choice and press . Selection 1 gives you a choice of playing to 500, 1000, 1500, or 2000 points. Selection 2 lets you choose your limit to play to 30, 60, 90, or 120 minutes. Your Apple computer doesn't have a clock, so these times are approximate. Both these selections let you play in the TEXT mode. Selection 3 takes you to the GAME BOARD mode of play. + SELECT QUESTION TIMER ...gives you four choices: 1. No Question Timer 2. 30 Second Timer 3. 45 Second Timer 4. 60 Second Timer This option lets you decide whether to have a time limit on answering questions. Again, these times are approximate. Make your selection, then press . + Disk Selection ...let's you choose to play with the either side of the game disk or a seperate Question Disk. Simply insert whichever disk you would like to play off of into the drive and hit . Press for instructions or to start the game. General Instructions ==================== + The die on your screen is in constant motion. Press any key to stop it. The number on the die lets you know the question category. The six categories are as follows: [1] Science & Nature [2] History & Georgraphy [3] TV & Film [4] Sports & Games [5] Culture [6] Grab Bag A Correct Grab Bag answer gives you an extra turn. + There are thousands of questions in MIND PURSUIT> Regardless of the length of a game, no questions will be repeated while that game is in progress. To ensure less repetition of questions while playing, play longer games, turn disk over between games, or user another Question Disk for new games. + There are three question types. In the TEXT mode of MIND PURSUIT, Fill-In- The-Blank is worth 100 points; Multiple Choice, 50 points; and True-False, 25 points. In the Game Board Mode, these question types correspond to numbered squares on the board. + Always hit after typing your answer. To correct an error, press the arrow key before hitting . + Use the number keys 0-9 for all numbers. EXAMPLE: For "Henry VIII", type "Henry 8"; for fractions, use decimels. "3 1/2" becomes "3.5". + Only use the articles A, AN, or THE when they're part of a title. + When answering Fill-in-the-Blank questions, you're usually allowed one spelling error. Some questions allow more than one correct answer. + For sports teams, use the team name rather than the city (Celtics, Dodgers, Yankees, etc...) + For the United States, type USA; for Great Britain, type ENGLAND; for the USSR, type RUSSIA. + Some questions have musical or or graphics clues. The questions refer to the music you hear or the picture showed on the screen. + Here are the abbreviations used in some sports questions: NBA = National Basketball Association NFL = National Football League NHL = National Hockey League MVP = Most Valuble Player USFL = United States Football League + The Question-timer doesn't stop when you're typing an answer. Keep this in mind when you set the timer, especially if you are a slow typist!! + At the end of every game, the computer provides you with rank, score, and % of correct answers. In case of a tied score, the player or team with the highest % wins. TEXT MODE ========= The Text Mode of MIND PURSUIT always lets you select which type of question you want to answer. This gives you control over the difficulty level and the number of points you can score in one play. You gain points for correct answers and lose points for incorrect answers. You can't go below zero. GAME BOARD MODE =============== Choose a character from the Character Selection Screen. The squares marked 25, 50 and 100 dictate your moves, but are not tallied as points. The computer lets you know what your possible moves are and what type of question you must answer for each move. The type of question you must answer is determined by the numbers on the squares directly ahead of you. EXAMPLE: If the square ahead of you is labeled 100, you can only answer a Fill-in-the-blank question. If there are three squares ahead of you labeled 25, 25, and 50 (in that order) you have a choice of True-False (25), Multiple Choice (25,25) or Fill-in-the Blank (25,25,50). When you're on the space before a flashing square, a correct answer moves you ahead two spaces. However, if you answer incorrectly, you will be able to move ahead only one space on your next turn. You have the option of taking a shortcut on the Game Board. This reduces the number of moves to the FINISH line, but requires you to answer more Fill-in-the-Blank questions. The first three players to reach the FINISH line recieve 1000,500, and 250 points, respectively. You can play up to four rounds on the Game Board. Ranks, scores, and percentages are updated after each round. Credits ======= Game design by Steve Duboff, Jeff Harth, Stephen Montero, and John P. Sohl. Game Documentation by Kathi B. Tremblay with Amy Margowsky. Released by L.S.D. DataSoft 19808 Nordhoff Place Chatsworth, CA 91311 (818) 886-5922 Softdocs typed by Sector Seventeen [=END=]