Subject: Re: RESCUE RAIDERS CHEAT KEYS Path: lobby!newstf02.news.aol.com!portc05.blue.aol.com!newsfeed.direct.ca! hermes.visi.com!news-out.visi.com!uunet!ffx.uu.net!finch!news.mindspring.net! firehose.mindspring.com!fadden From: fadden@netcom.com (Andy McFadden) Newsgroups: comp.emulators.apple2 Date: 8 Feb 2000 03:44:14 GMT Organization: Lipless Rattling Crankbait Lines: 58 Message-ID: <87o3ee$8j0$1@nntp2.atl.mindspring.net> References: <389DFBE4.5642415B@private.com> <389EA34E.30A0EDD@swbell.net> <87o2j5$2942$1@newssvr04-int.news.prodigy.com> NNTP-Posting-Host: c7.b7.09.68 In article <87o2j5$2942$1@newssvr04-int.news.prodigy.com>, Jason E Hoffoss wrote: >Geez, now I find out what the cheat codes are after I've already beaten it >the hard way! Actually, it's probably a good thing. I'm sure it's a lot I did that a couple of weeks ago. The score under-flowed negative... >One skill you will definately need is guided missile dodging. Later on, >you'll often have to do this while worrying about other obstacles as well, >like the enemy helicopter trying to shoot at you or drop bombs on you. >Anyway, it's not too tough once you get used to it. They will eventually >run out of fuel and fall to their death. You can also shoot them with your >bullets, or drop a bomb on one if you are lucky. Another thing I like to do >is use one of those weather balloon houses to take the hit for me. >Basically get your copter on the ground behind one, and the missile will hit >the house and blow up, leaving you alive. It usually takes a couple of >these missiles to destroy a house as well. If you're in a bad mood, you can hit the space bar to drop men out of your helicopter. The slow-moving parachutes are easy to line up on. :-) >Basically, it all comes down to trying to get your damage control van over >to his base without being blown up along the way. The only way I've been >able to manage doing this is "distracting" the enemy copter once the van is >almost there. Otherwise, the enemy will always seem to destroy it somehow, Try TTD AAA TDTD AAAA (leaving a little space between AA). I found it useful to drop a few men up with the second-in-line tank, so that they can capture any buildings that got retaken. I've seen AAs get taken out when they try to launch "inside" an enemy balloon building or bunker. If you get enough AA vehicles behind the lead D mobiles, you can keep the helicopter out of commission enough to get the trucks in. It's also important to capture the AA battery closest to the enemy base with engineers, so that his helicopter can't hit your column when it's far away. This is especially important if a failed column sneaks a man in and captures the enemy time machine... the helicopter goes into turbo-suicidal mode. >Watch out for the AA missile trucks the enemy sends out in later missions. >It's best to fly mid to high on the screen to give you time to react to >them. In earlier missions, you can see it coming on radar, but in the last >mission, where you have no radar, this tip might save your life. Also, on >both mission 7 and 8, you can't see the enemy copter on radar, so always be >on your toes. Always swerve up and down. If you do that the missiles can't get up to full speed. If you have to park somewhere (e.g. on the platform in the middle of the last two missions), make sure you own the nearest building to your left. -- Send mail to fadden@netcom.com (Andy McFadden) CD-Recordable FAQ - http://www.fadden.com/cdrfaq/ (a/k/a www.spies.com/~fadden) Fight Internet Spam - http://spam.abuse.net/spam/ & news.admin.net-abuse.email